presentation
Sherlock
Der Fluch des Qhaqya
Solve criminal cases with the help of a micro game. 32 cards represent a case; the starting card is displayed; the rest of the cards is shuffled and you get three cards in case of up to five players, and two cards in case of six or more players. The remaining cards are draw pile.
Then in turn you either play a card - all see all information - or discard a card face-down. You can read out at any time the marked info parts on cards in hand, discuss the case, construct theories, etc., but you cannot show cards in hand and cannot discuss information on discarded cards during the game.
When all cards have been played, you can discuss, now also additional, unmarked information on discarded cards - and when you are ready, you answer the questions on the case sheet. Then you check the answers in the sealed part of the sheet, score two points for each correct answer and deduct one point for irrelevant cards that you played to the tale. The discard pile must contain minimum six cards!
That’s it. Those are all the rules. At the start, you face that small stack of cards rather baffled, as you don’t have any idea what is important and what is not. You can, however, with a strictly adhered to routine, get some structure into your information - for instance, announce the marked information and instantly discard the card. You need concentration and memory; it is best if every player tries to remember the unmarked information on the cards that he discard and relay it to all other players in the final discussion phase. Neat and concise, a well-working and interesting challenge for deduction and communication.
Players: 1-8
Age: 12+
Time: 60+
Designer: Josep Izquierdo Sanchez, Marti Lucas Feliu
Artist: Alba Aragón
Price: ca. 7 Euro
Publisher: Abacusspiele 2019
Web: www.abacusspiele.de
Genre: Detection, cooperation
Users: With friends
Special: 1 player
Special: Many players
Version: det
Rules: de en es fr gr it ru
In-game text: yes
Comments:
Part of the Q system series of currently three games
Needs clever handling of information
Highly demanding on memory and cooperation
Only playable once per group
Compares to:
Cooperative detection games with partially hidden info
Other editions:
Drawlab Entertainment (gr), Enigma Studio (en), GDM Games (es), Geek Attitude (fr), Lifestyle Boardgames (ru), MS Editione (it),
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 1
Memory (orange): 3
Communication (red): 3
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0