PLAYED FOR YOU

 

MammuZ

7 Sabre-tooth tigers is not possible!

 

In an Ice Age we look for squirrels, sabre-tooth tigers, mammoths and dinosaurs! There are 44 animal cards; the bigger the animals the fewer cards there are of them, from two for mammoths to nine for mice, plus six different types of dinosaurs. Depending on the number of players you play with different types of animals, but always with all of a kind, and then you add the necessary number of dinosaurs.

The starting player names an animal of the round and places 1-4 cards face down as his herd. He may cheat and lay down and mixture of animals. The other players in turn can enlarge the herd by laying down cards or doubt the previous player. If you doubt you check one and only one card in the cards of the previous player: If it is the animal of the round, you take the complete herd, that is, all cards from all players. Is it not the animal of the round, the doubted player must pick up the complete herd. If you find a dinosaur, its action is implemented - you or the doubted player or a player of your choice take the herd or the herd is dealt out evenly to all players or the herd is placed in the middle and goes to the next player who must take a herd, or the complete herd is taken out of play. When at some point a player has all cards of one type of animal in hand, he shows them and this animal is extinct and taken out of play.

When someone places his last card, the next player must doubt him. If he finds the correct animal, the doubted player has won.

Cute and fun, a fast give-and-take involving a lot of bluff and a bit of probability calculation! Seven sabre-tooth tigers are just not in the cards!

 

Players: 3-7

Age: 7+

Time: 20+

Designer: Nikolay Pegasov

Artist: Ilya Komarov, Christian Fiore

Price: ca. 8 Euro

Publisher: Abacusspiele 2015

Web: www.abacusspiele.de

Genre: Bluff with cards

Users: For families

Special: Many players

Version: multi

Rules: de en

In-game text: no

 

Comments:

Cute topic

Nice drawing

Nice mix of mechanisms

Super family game

 

Compares to:

Bluff and other games with bluff statements

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0