Die wandelnden Türme Extrawurf
You need to get all your wizards into the Raven Castle and fill your potion flasks on the way. Wizards walk or use wandering towers. As active player you play a movement card and resolve it, and then repeat this with a second card. There are movement cards for wizards, towers, or both. Movements are resolved accordingly with one of your own wizards or with a tower, using card value or dice result. If a wizard moves into the Raven Castle, he remains there and the Raven Castle moves one slot. Towers that move on slots with other towers, are stacked on top. You can move any tower, towers on top of it are carried along. If a tower reaches a slot with visible wizards, they are incarcerated and you fill one of your flasks. If all your wizards are in the Raven Castle and all your bottles are filled, you win. Potion Flasks can be used to implement spells. Includes variants for team play, solo play and Master Wizards.
For “Extrawurf”, the rules for the core game apply, plus: If you use this spell, you may, when a movement card was played, roll the die for a new movement value instead of the one stated on the card; movement values thus rolled must be used.
Spell supplement for the placement and movement game for 2-6 players, ages 8+
Publisher: Abacusspiele 2022
Designer: Wolfgang Kramer & Michael Kiesling
Art: Michael Menzel
Web: www.abacusspiele.de
Users: For families
Version: de en * Rules: de en * In-game text: no