PLAYED FOR YOU
Lands of Orange
Giants, Dragons and Heroes
The Lands of Oranges should be united under one rule. To achieve this each player choses his hero; game area, action card stack and creature stack are prepared. Aim of the game is to defeat the opposing hero by reducing his life points to zero. With this goal you assemble units from all over the land, equip them with artifacts and use spells. Units are placed on the game area and moved. Each turn comprises three phases; as a prequel to a turn you must always deduct four life points from giants that are protecting other units. A turn itself then comprises a fortification phase with one action - play unit card and/or two action cards, discard action card, sacrifice a unit, place a creature on the reserve stack or switch a creature from the field with a creature from the reserve stack. This is followed by the combat phase with moving units and attack and then the supply phase with drawing one card. Units acquire experience by combat and the hero himself also becomes more experienced which enables him to deploy more powerful units and to combine them with other units.
The game demands clever combination of choices; strong cards on hand only work with experience; if you expose yourself too much you lose, if you play too defensively, you do not gain experience - so you need to consider your options well and use choices offered by action and spell cards as well as artifacts very targeted and at the right time.
Standard topic and standard mechanisms like using spells, weapons and creatures - but the option to combine element and to improve by experience offers interesting and individual game play.
Players: 2
Age: 12+
Time: 60+
Designer: Jan Thomas Alter, Nils Buber
Artist: Lövragen
Price: ca. 35 Euro
Publisher: AB Spiele / startnext 2013
Web: www.startnext.de/lands-of-orange
Genre: Fantasy, card placement
Users: With friends
Special: 2 players
Version: de
Rules: de
In-game text: yes
Comments:
Financed via startnext
Different variants due to crowd funding
Very beautiful, individual card design
Creature manual as support for each player
Compares to:
All fantasy card games with reduction of life points and card effects
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0