PLAYED FOR YOU
Fünf Gurken
NOt what you wanted!
Won the last trick of the round! All botched up! 60 cards comprise values 1-15, four times each, plus gherkin symbols: 1/0 gherkins, 2-5/1 gherkin, 6-9/2 gherkins, 10-11/3 gherkins, 12-14/4 gherkins and the 15s show five gherkins, there are also 30 wooden gherkin markers.
You play several rounds, in which you don't want to win the last trick. You are dealt seven cards for the round and play either a card of the same or of higher value than the highest card played so far or you must play the lowest card in your hand. The highest card played wins the trick and the winner leads for the next one. When there is a tie in highest value, the trick is won by the card that was played last. If you win the 7th trick of the round, you take as many penalty gherkins as are shown on the card with which you did win the trick. When at minimum one "1" was played in the last trick, the amount of penalty gherkins is doubled. If you collect more than five gherkins you are out of the game, exactly five are still save! If you hat to take penalty gherkins, you lead for the first trick of the next round. Should you have been ousted, your neighbor starts the next round. The last surviving player wins the game.
Not really new, but witty all the same, albeit it happening rather often that you are played by the cards you were dealt, as you can only act according to number values as there is neither color suit nor trump. Zero penalty gherkins, as stated in the rules, are only possible when all players manage to play a "1" in the last round, possible for two players, improbable for four players, and impossible for six players.
Players: 2-6
Age: 8+
Time: 25+
Designer: Friedemann Friese
Artist: Harald Lieske
Price: ca. 8 Euro
Publisher: 2F-Spiele 2013
Web: www.spiel-direkt.eu
Genre: Trick-taking, card
Users: For families
Version: multi
Rules: de en + cz es fr gr pl
In-game text: no
Comments:
Very simple rules
Very much dependent on the chance element of card distribution
Cute, witty scoring
Nice filler game
Compares to:
Basically all trick-taking games
Other editions:
Lacerta, Albi, Kaissa, Edge Entertainment
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0