PLAYED FOR YOU
Frischfisch
Market stalls and short distances
In a limited edition of 300 copies in 1997, the game’s topic have been shortest possible distances from factories to sales points; in this new edition the topic is market day with competition for the best stall positions next to the delivery vans.
Depending on the number of players you arrange three to six board tiles for the market place, usually not in a regular oblong. This market is then equipped according to the rules with paths, parking lots and delivery vans - for fish, lemonade, cheese or ice cream. After preparing the draw piles and your personal components all players take turns - either reserving an empty case or drawing a tile. If you want to reserve an empty case you must choose a case next to a path or next to an already reserved case. If you draw a tile you must own a minimum of one reserved case to place the tile: A flea market table is put on one of your reserved cases. A market stall shows one of the four types of goods and is auctioned. If you have a corresponding stall in stock you make a closed bid. The highest bidder pays and his stall is placed on a reserved case - if have none such case you place the stall outside the market. If necessary, path tiles are then placed, which can result in loss of reserved cases. When all stalls have been placed you count the path tiles between your stalls and delivery vans, deduct your coins and win with the lowest total.
It is necessary to think ahead, but real planning is not really possible. You should simply try to have as many reserved cases as possible to be able to counteract flea market tables of other players or loss of cases by path placement.
Players: 2-5
Age: 12+
Time: 45+
Designer: Friedemann Friese
Artist: Harald Lieske
Price: ca. 36 Euro
Publisher: 2F-Spiele 2014
Web: www.2f-spiele.de
Genre: Auction, tile placement
Users: With friends
Version: de
Rules: de en es fr
In-game text: no
Comments:
New revised edition
First edition of 300 copies in 1997
Rules could be better structured
Original rules without area diversion included as a variant
Compares to:
Previous editions of Frischfisch, games with optimization of positions
Other editions:
Edge Entertainment
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0