Queen’s Ransom

 

The queen was kidnapped and a ransom note was found. . As the king could not immediately pay the demanded ransom he hired inspectors and charged them to find the culprits. The jester had been a witness of the event and sells information. Players are inspectors, the first to deduce the culprit and the location of the queen wins the game. Suspect and Location with the highest evidence probability are correct. Evidence probability is determined by the sum of numbers on the evidence cards over and under the suspect and location cards, it can range from +3 to -3. In your turn you can buy information, use a special card or pass. At the end of the turn you draw a card and can announce the solution. If you do so you control the cards. If you are correct you have won; if not, you quit the game and the others continue to play.

 

Card game with a detection topic * 2-5 Spieler ab 10 Jahren * Designer: Kevin L. Jones * Art: Tim Gary Simpson * ca. 20 min * ZMG4059, Z-Man, USA, 2010 * Z-Man Games * www.zmangames.com