Dungeonville
Players are mad wizards and
have inherited dungeons filled with monsters. For fun they invite hapless
adventurers to clean up the mess. each wizards wants
to be the first to kill seven adventurers of other wizards. There are five
dungeons, who they belong to is revealed at the end of
the game. A round has recruitment, reconnaissance, combat, exploration and
collecting. Fights are enacted by comparing card values,
exploration is done by turning over a card. This card either kills an
adventurer in the party or brings treasures or items, if none of this happens
the party can leave the dungeon, otherwise the next
card is turned up.
Satirical Adventure game*
2-5 players from age 10 * Designers: James Ernest and Mike Selinker * Illustration: John Kovalic * ZMG 4029, Z-Man