Expert
Alter
Spezial 2
Arimaa
Deceptibly simple !
Some games one simply has to present, even if they already a few years on the market, and of these games is this chess variant. But is this a chess variant ?
Arimaa in any case is an abstract position game, simple at first sight, but with unfathomed tactical and stratecig depths. The aim of the game seems simple – be the first to get one of your rabbits to the opposite side of the board. Each player has 8 rabbits, 1 elephand 1 camel, 2 horses, 2 dogs and 2 cats, in analogy to chess pieces. Gold starts and distributes his figures in any way he wants on the first to rows of the board before him, then silver does the same. All figures move the same way, any distance orthogonally, but rabbits cannot move backwards. In your turn you move a maximum of four steps, either with one piece or with several pieces. You can pass on some of the steps, but must move a minimum of one step per turn. Stronger pieces can move weaker pieces, either pushing or pulling them. Stronger pieces also keep weaker ones in place when they stand next to them. A piece that pushes cannot at the same time pull. There are four marked trap spots on the board. IF a piece moves on a trap, it goes out of the game, unless your own stronger piece stands beside it to protect it. If you cannot move because all your pieces are frozen you have lost.
A fascination abstract game, based on chess, already unfathomable by the changing starting positions of the pieces. Children can play, but mastering the game will take you a very long time. And despite all the similatities, it is not chess !
Spieler : 2
Alter : ages 10 and up
Dauer : variable
Autor : Omar and Aamir Syed
Grafik : Karim Chakroun
Vertrieb A. : Pegasus
Preis : ca. 35,00 Euro
Verlag : Z-Man Games 2002
Genre : abstract position game
Zielgruppe : For experts
Mechanismen : Move pieces, reach border
Kommentar:
Based on Chess
Indipendent rules, different board
Many strategic and tactic possibilities
Easy to learn
Vergleichbar:
Chess
Zufall
Taktik 3
Strategie__ 2
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action