Gruftmeister Adventure
The crypt masters send their slaves home after the
adventures in the family crypt and go on search for more adventures. They now
have experience and personal advantages to use in the crypt of Count Gramlwuml to find treasures, gain experience and stay
alive. Players choose a character, Gruftläufer,
Dieb, Wüstling or Zauberer. In his turn a
player can use three actions. Possible actions are explore
and enter a crypt plate, move onto the next plate, take a chest, open a door or
a lock or a coffin, or fight. Special cards and special actions according to
cards are not counted for one of the three actions. In the arena, constructed following
the card drawn, a player must fullfil a quest with a
maximum of 2 snips. A player returning with 50 gold to the start ends the game,
the player with the highest total from gold and cards wins the game.
Third game in the series after Gruftmeister
and Gruftmeister Director’s Cut
Adventure game * 1-4 players from age 10 * Designer: Kemal Zhang * Illustration: Kemal
Zhang * ca. 60 minutes *