PLAYED FOR YOU

 

Dragon’s Gold

Sword and Magic for Dragon Treasures

 

If you want to be rich, defeat a dragon! That works better with more fighters, but then how to divide the loot? Each player has a team of two knights, one magician and one thief. Four dragons are on the table; they have values for strength, for open treasures placed immediately with the dragon and for hidden treasures placed after defeat. The active player must attack a dragon. He places one of his team with the dragon, even if there are already other cards there. If the total of attack points is higher than the strength of the dragon, the dragon is dead. His treasure is completed and then divided, if more than one player did attack. When you defeated the dragon alone, you get all the loot. Division of the loot is negotiated against a timer; if no agreement is reached the treasure goes out of the game. One may only negotiate for the actual treasure. If one or more magicians are involved they have a right to the red stones and get magical items for them, which can be used at will. The thief steals an additional treasure from one of the players involved in the fight. At the end of the game different kinds of treasure score different amounts of points, so you have an advantage if you can memorize the treasures already given out and use this in negotiations; the player with the highest total wins. You can also use the version “one divides, the other choose their share”, if you want no confrontation.

This negotiation of loot distribution turns the simple “play card, compare values” game into a witty and heated verbal fight for the loot, which is a lot of fun with eloquent players!

 

Players: 3-6

Age: 8+

Time: 45+

Designer: Bruno Faidutti

Artist: Germán Nóbile

Price: ca. 25 Euro

Publisher: White Goblin Games 2011

Web: www.whitegoblingames.com

Genre: card and negotiation game

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: yes

 

Comments:

Classy tin box

Revised new edition of Drachengold

Revised rules

Memory for loot already assigned is an advantage

Is simply fun

 

Compares to:

Drachengold and other games with sharing loot

 

Other editions:

Currently none, 2001 Drachengold, Eurogames

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 1

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0