PLAYED FOR YOU

 

Flying Cheese

Fill your larder by catapult!

 

Aim of the game is to get the cheese into your own slots and to avoid the cat and on top of this all to grab the bonus, too.

All in all you play three rounds and hand out two bonus points to the player who achieves the highest score in each of those rounds.

The game comprises 12 cubic cheese pieces, three of their six sides are empty, and the other faces carry one or two dots. For rounds 1, 2 and 3 you place the bonus chip of value 2, 3 and 4 points into the middle slot of the board. Each player receives 4, 6 or 8 felt pieces for his home spots, 2 cat chips and a catapult shaped like a spoon. First, all players in turn place one felt piece or one cat chip into one of the slots on the board until all slots have been filled. Then you use your catapult so transport a cheese cube into one of the slots, you have two tries in each round. If you hit your own spot, you score 1 Point, for a hit in a cat spot you lose 1 point and if your cube lands in the middle slot you score the bonus. If your cube ends up in another player’s home spot you do not score. If a cube lands on another cube the owner of that home spot scores. When all 12 cubes have been placed, you add the visible dots on cubes in your home spots. If you have achieved the highest score after three rounds, you win.

The rules suggest that you write actions on the empty cube faces which you must enact in order to score, when the cube shows one of those faces.

Basically this is a standard dexterity game, but all the same interesting as an example for game design outside Europe, especially as regards to graphics and side comments in the rules.

 

Players: 2-4

Age: 5+

Time: 30+

Designer: Yoshiyuki Arai

Artist: not named

Price: -

Publisher: iAurum/Visionary 2011

Web: www.iaurum.com

Genre: dexterity game

Users: For children

Version: kr

Rules: kr en

In-game text: no

 

Comments:

Korean edition

Rules in English available online

Nice example for non-European games

Difficult to acquire

 

Compares to:

All dexterity games with target-hitting requirements

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3