Trading Routes
In the Jungles of
Players help to connect the most tribes in trading 8
of their essential commodities: Corn, feathers, pelts, gold, turquoise, cotton,
tobacco and obsidian. In turn one plays a card on the table, either adding at
one end of an existing route or beginning a new route with a tribe card. Ruin
cards enhance the value of a route, a route is
completed when the rightmost tribe produces what the leftmost tribe in the
route needs. A route can only be completed with a peace or a tribe card, the
player closing the route gets all cards. The player with the most points at the
end wins the game.
Card game * 2-8 players from age 8 * Designer: Jacques
Deul * ca. 30 minutes * 20505 8,