Trading Routes

In the Jungles of Central America

 

Players help to connect the most tribes in trading 8 of their essential commodities: Corn, feathers, pelts, gold, turquoise, cotton, tobacco and obsidian. In turn one plays a card on the table, either adding at one end of an existing route or beginning a new route with a tribe card. Ruin cards enhance the value of a route, a route is completed when the rightmost tribe produces what the leftmost tribe in the route needs. A route can only be completed with a peace or a tribe card, the player closing the route gets all cards. The player with the most points at the end wins the game.

 

Card game * 2-8 players from age 8 * Designer: Jacques Deul * ca. 30 minutes * 20505 8, van der Veer, Singapore, 2005 *** van der Veer Games * www.vanderveergames.com