Crows
Players want to attract lots of crows with their shiny objects and thus score points. To do so you place tree tiles showing 0 to 3 crows or trash or trinkets or cemeteries in a given starting display. Each round comprises one turn per player, then crows flock and players score points, then the murder = flock of crows scatters and the round ends. In your turn you place a tile according to exact placement rules and crows, if necessary. Then you place your Shiny Object on a free tile without crow pieces, but not on a trash tile. A tree without crow earns you special tokens for special effects. For the crows flocking you move crows in straight line to the next shiny object in the same row or column, with exact rules for gaps, trash and trinket tiles and score points. When there are more than 6 crows on a tile after flocking, the murder scatters and is redistributed. When all tiles have been placed you score for unused special tokens and then the player with most points wins.
Version : multi
Rules : en de fr
In-game use of language : no
Placement and acquisition game * 2-4 players, ages 10+ * Designer: Tyler Sigman * Art: Patrick Lamontagne, Kelsey Santucci * Editing: Brian Mola * VLY-207, Valley, Kanada, 2010 *** Valley Games Inc. * www.valleygames.ca