Friends
Alter 16
Spezial
THE CLUB
DJ SET
Guests are looking for partners in the Club and players try to score for ideal couples. The board is set out and 25 dancers are randomly distributed on it – each dancer has a secret characteristic noted on the back of the tile – this can be a well-filled wallet or a baby or an illness or a wedding ring. On the front each dancer shows four characteristics – sex, musical taste, looks and mood.
You draw 3 tiles from the bag, look at both sides and move them into board from one side. This relocates other dancers, maybe even moves them off the board and out of the game. If this results in the formation of a couple you may take it off and score it. The more concordances there are in a couple the higher the score. The hidden characteristics can result in loss of points, for instance if both guests still live at Hotel Mama. The Bouncer removes a dancer. If the Rock Star is completely surrounded bdancers, he and four dancers are taken off the board, you score two couples and earn the Rock Star bonus. The Creep blocks dancers. When the last dancer has been pushed into the board the game ends and the player with the highest score wins.
The DJ set introduces the musical deck, in the turn of the starting player the DJ plays a new song – the rules on this card are valid till the next move of the starting player. In a game for two you can play The Club: King and Queen of Clubs, astonishingly similar to chess.
The Club stays a cute and satirical game, also with the DJ Set, and you need to survey the board closely to join the right dancers. And when the Crepps blocks the Rock Star ask the Bouncer for help!
Spieler : 2-4
Alter : ages 15 and up
Dauer : ca. 60 min
Autor : Jussi Autio
Grafik : Antti Löytyoja
Titel :ident
Preis : ca. 20 Euro
Verlag : Tuonela 2010
www.tuonelaproductions.com
Genre : Placement and acquisition game
Zielgruppe : With friends
Language : uk
Rules : uk
In-game use of language : no
Kommentar:
Not a family game topic
Implemented with a satirical touch
Spacial planning needed
Rules given for a tactical game of 2 players
Vergleichbar:
Carcassonne, Café International
Zufall _____2
Taktik 3
Strategie__
Kreativität
Wissen_
Gedächtnis 1
Kommunikation
Interaktion 3
Geschicklichkeit
Action