Shark Park

 

The sea has 60 squares, some are numbered and represent the lunch table, the hunger level is also noted and starts on green for appetite. The fishmarkers are distributed and the sharks placed on the fringe. In his move a player must frighten fish, move sharks and check the hunger level. During fish frightening and shark movement fish get eaten, this influences the hunger level. When all wish worth 4 points are out of the game, players add the number of their fish, the highest total wins the game.

 

Placement and collecting game * 2-4 players from age 8 * Designer: Piero Cioni * Graphics: Demis Savini, Barbara Chies, Giancarlo Calvitti * TG 0020, Tenkigames, Italy, 2005 *** Tenkigames Srlu * www.tenkigames.com