The sea has 60 squares, some are numbered and
represent the lunch table, the hunger level is also noted and starts on green
for appetite. The fishmarkers are distributed and the
sharks placed on the fringe. In his move a player must frighten fish, move
sharks and check the hunger level. During fish frightening and shark movement
fish get eaten, this influences the hunger level. When all wish worth 4 points
are out of the game, players add the number of their fish, the highest total
wins the game.
Placement and collecting game * 2-4 players from age 8
* Designer: Piero Cioni * Graphics: Demis Savini, Barbara Chies, Giancarlo
Calvitti * TG 0020,