Game.
Antiquity
This
strategy game is loosely based on an environment similar to Italy in the
late Middle Ages. Players choose their own victory condition: Population
growth, trade, conquest or city building by choosing a patron saint. A player
who chooses Santa Maria
must build a civilization twice as impressive as that of any other player.
Parallel to the growth of the cities the raw materials and resources dwindle.
Each game turn consists of 10 Phases – All Rise, City Building, Order of Play,
Countryside Building, Storage, Harvest, Exploration, Famine, Pollution and
victory conditions.
Strategic
development game on the growth of cities * 2-4 players from age 14 * Designers:
Jeroen Doumen und Joris Wiersinga * SPL 16162, Splotter, Netherlands, 2004 ***
Splotter Spellen * splotter@writeme.com
* http://come.to/splotter