Game. Antiquity

 

This strategy game is loosely based on an environment similar to Italy in the late Middle Ages. Players choose their own victory condition: Population growth, trade, conquest or city building by choosing a patron saint. A player who chooses Santa Maria must build a civilization twice as impressive as that of any other player. Parallel to the growth of the cities the raw materials and resources dwindle. Each game turn consists of 10 Phases – All Rise, City Building, Order of Play, Countryside Building, Storage, Harvest, Exploration, Famine, Pollution and victory conditions.

 

Strategic development game on the growth of cities * 2-4 players from age 14 * Designers: Jeroen Doumen und Joris Wiersinga * SPL 16162, Splotter, Netherlands, 2004 *** Splotter Spellen * splotter@writeme.com * http://come.to/splotter