Keep Cool
Players are „Global Player“ and try to push economical
interests like those of the USA and their partners or of third world countries,
but also strong lobbies like environmental organisations or oil industries influence
win or loose. In each move a player must weigh environment against egotistical
interests. Risks are draughts, floods and epidemics, chances are wealth and
stable climate. A turn comprises drawing of a green house card and execution of
eventual catastrophies, then income, building of industrial
plants, buying of protection stones and placement of coal pieces. The winner is
the player who fulfils a political and an economic goal at the same time.
2nd edition 2005
Development game * 3-6 players
from age 12 * Designers: Klaus Eisenack
& Gerhard Petschel-Held * Graphics: Christoph
Tisch Die Basis * Spieltrieb, Germany, 2005 *** Spieltrieb GbR * www.spieltriebgbr.de