Welt der Winde
Players are pilots and must bring Cuprit with
their windgliders from the central island into the
four parts and overcome the rivalry between pilots. The destination for the
next flight is determined by the majority of colour dice. One can move 1 glider
per round a maximum of 6 spots orthogonally, the colours of the dice determine
the movement, the sequence is determined by the
player. At any time a player must have three gliders off landing /starting
areas, the flights are influenced by stabilisers and turbulences, gliding
comprises 5 part actions. The winner is the first to have taken 3 or 4 Cuprites
into the regions and to have one Cuprite in a glider.
Position game * 2-6 players from age 10 * Designers: Marion and Andreas Dettelbach * Illustration: Andreas Dettelbach
* SP04WdW 109,