Welt der Winde

 

Players are pilots and must bring Cuprit with their windgliders from the central island into the four parts and overcome the rivalry between pilots. The destination for the next flight is determined by the majority of colour dice. One can move 1 glider per round a maximum of 6 spots orthogonally, the colours of the dice determine the movement, the sequence is determined by the player. At any time a player must have three gliders off landing /starting areas, the flights are influenced by stabilisers and turbulences, gliding comprises 5 part actions. The winner is the first to have taken 3 or 4 Cuprites into the regions and to have one Cuprite in a glider.

 

Position game * 2-6 players from age 10 * Designers: Marion and Andreas Dettelbach * Illustration: Andreas Dettelbach * SP04WdW 109, Germany, 2000 *** Spielteufel GmbH Gesellschaftsspiele * www.spielteufel-stuttgart.de