Geist
13
malevolent ghosts torment Styxville and players are ghost hunters who want to
capture them and take them back into the underworld. The board shows a cemetery
(white squares), corridors in red and black corner squares as entrance to the
underworld. Numbers on the squares denote the number of steps possible from
that field. Movement is diagonally, players collect zingiberis to lure ghosts
and capture them according to their cards. Players can use the power of
captured ghosts against other ghosts and players. Chili peppers help against
ghosts. Ghosts taken back into the underworld are safe and secure against other
ghosts. Who collects all his ghosts and takes them back into the underworld
with no zingiberis left, wins the game.
Movement
game * 2-5 players from age 10 * Designer: Rose Anderson * Grafik:
Jean-Baptiste Tournay * 8000 4, Rose Knows, 2004 *** RoseKnows Inc. *
www.playgeist.com