Geist

 

13 malevolent ghosts torment Styxville and players are ghost hunters who want to capture them and take them back into the underworld. The board shows a cemetery (white squares), corridors in red and black corner squares as entrance to the underworld. Numbers on the squares denote the number of steps possible from that field. Movement is diagonally, players collect zingiberis to lure ghosts and capture them according to their cards. Players can use the power of captured ghosts against other ghosts and players. Chili peppers help against ghosts. Ghosts taken back into the underworld are safe and secure against other ghosts. Who collects all his ghosts and takes them back into the underworld with no zingiberis left, wins the game.

 

Movement game * 2-5 players from age 10 * Designer: Rose Anderson * Grafik: Jean-Baptiste Tournay * 8000 4, Rose Knows, 2004 *** RoseKnows Inc. * www.playgeist.com