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Alter 1
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RALLYMAN
FIVE GEARS IN THE MRC
Players are Rally drivers in Micro Rally Cars and want to win the rally. So of course they try to complete each lap as fast as possible with the help of their co-driver and without losing control of their car. If you are the fastest over three laps you win the rally.
At the start of the game players choose track parts together and then decide on a route from start to finish for each of the laps, there is no circuit track in the game. The movement of the car is determined by rolling 5 dice representing gear levels of; the two white dice represent acceleration. You either roll for a higher or lower than your current gear or for acceleration, also in a chain action, to change gears up or down. While doing so you also incorporate available information on the track and ! rolled, ! indicate danger. If you collect three of those symbols in a turn you lose control of your car. At the end of the turn you take a card showing your current gear level.
Information on the track relate to bends with sliding, bumps, loss of control and damage. Of course, there are rules for overtaking, spare tires and arrival at the finish. When a car reaches the finish you add the time values on the gear cards you collected, the fastest player wins the lap. Advanced players can roll for time markers, which are deducted at the end, or can be spent for movement without dice roll or take weather and tires into account.
Rallyman is fun! It is a well-working and very attractive implementation of a standard topic, with painstaking details that – despite use of dice – allow for tactics and strategy as well to complete a lap fast and successfully.
Spieler : 1-4
Alter : ages 9+
Dauer : ca. 90 min
Autor : Jean-Christophe Bouvier
Grafik : Philippe Bouvier, Clovis, Robert Paquet
Titel : Ident
Preis : ca. 40 Euro
Verlag : Rallyman
Genre : Car race game
Zielgruppe : With friends
Version : multi
Rules : de en fr it es nl
In-game use of language : no
Kommentar:
Many painstaking details
Well-illustrated, detailed rules
Some game experience is an advantage
Tactics despite dice is possible
Vergleichbar:
All car race games with dice for movement
Zufall 3
Taktik 3
Strategie__ 2
Kreativität
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Interaktion 1
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