Rallyman

 

Players are Rally drivers in Micro Rally Cars and try to complete each lap as fast as possible with the help of their co-driver and without losing control of their car. If you are the fastest over three laps you win the rally. At the start of the game players choose track parts and a route from start to finish for each of the laps. The movement of the car is determined by rolling 5 dice representing gear levels of; the two white dice represent acceleration. You either roll for a higher or lower than your current gear or for acceleration. While doing so you also incorporate available information on the track and ! for danger, three ! result in loss of control. At the end of the turn you take a card showing your current gear level. Information on the track relate to bends with sliding, bumps, loss of control and damage, rules govern overtaking, spare tires and arrival at the finish. At the finish you add time values on your gear cards. Advanced players can roll for time markers, which are deducted at the end, or can be spent for movement without dice roll or take weather and tires into account.

 

Car racing game * 1-4 players, ages 9 and up * Designer: Jean-Christophe Bouvier * Art: Philippe Bouvier, Clovis, Robert Paquet  * 82000 2, Rallyman, France, 2010 *** Rallyman * www.rallyman.fr