PLAYED FOR YOU

 

Workshop of the World

InduStry, Canals And Railways

 

At the height of the industrial revolution England was known as “Workshop of the World“. The game pictures this time in a canal era and a railway era: At the beginning of an era a demand marker is chosen and revealed by each player. Then for each round of the era one town card per player is laid out open-faced and then the turn order for the round is auctioned. In your turn you choose one of the town cards, place one  of your industry markers into the town just chosen and can build up to two links to connect your industries, canals for 3 Pounds, railways for 2 Pounds. The first link you place must come from the city you just marked, the second link can continue this link or leave town in another direction. Towns with industries of your own that you linked in this town are scored and your marker on the revenue bar is moved accordingly. After the last town card the era ends: You earn money from industry according to the revenue marker, the demand value of industries and for the value of your network: Each link in your largest networks earns you 2 Pounds, all other links 1 Pound, the links are removed from the board. At the end of era 2 the richest player wins.

With astonishingly simple rules a dense game with lots of tactical depths develops always demanding a good balance between your money resources, the use of money for the turn order auction to take advantage of having your turn early in the round. You also must keep a balance between short-term advantages and the best network in the long run, keeping in mind your second demand marker for each era. So it’s tight decision after decision!

 

Players: 3-5

Age: 14+

Duration: 90+

Designer: Steve und Phil Kendall, Gary Dicken

Artist: Creative Design Partnership, Oscar Eaton

Price: ca. 35 Euro

Publisher: Ragnar Brothers 2010

Web: www.ragnarbrothers.co.uk

Genre: Simulation with an economics topic

Users: With friends

Version: en

Rules: de en

In-game text: nein

 

Comments:

Abstract simulation * Lots of tactics with simple basic mechanisms * Simple, easy to use components * good concise rules

 

Compares to :

Canal Mania and other simulation of the Industrial Revolution in Great Britain

 

Other editions:

Currently none

 

Chance: 1

Tactic: 2

Strategy: 0

Creativity: 0

Knowledge (yellow): 0

Memory: 0

Communication: 3

Interaction: 3

Dexterity: 0

Action: 0