Expert
Alter
Spezial
A Brief History of the World
6 Epochs to make history
6 epochs mirror the history of civilization in the rise and fall of empires. Each player starts with a randomly attributed leader and a weapons card. Each of the 6 epochs is divided into three parts: Organization and Allocation – area values are placed and cards dealt to players. Then in the Empire Turns empires are established, expanded and reorganized; event cards can be played and gold is collected. Then as Conclusion gold markers are adjusted and bonuses earned.
In each epoch different empires come into play, the area values mirror the importance of an area in a given epoch. Players in turn choose one event card and 1 empire card. Then empires are called in the order listed on the cards: If you have the card you display it and implement the turn for this empire, using the array. All markers for armies, capital, cities or monuments are placed and markers from earlier epochs are removed. Then you can place armies from the array into countries adjacent to countries with active army or fleet, even in countries with armies of other players.
Resulting conflicts are resolved following detailed rules and using dice and landscape features. Then you can construct forts or monuments, and gold is collected for capitals, cities, monuments and control of areas, for this the area values are used. At the end of each epoch bonuses are awarded and also at the end of the game for the players in the top three positions on the gold score track.
An intense, interesting and well-made foray through the history of civilization in 6 rounds using remarkably dense and short rules for this re-edition of History of the World.
Spieler : 3-6
Alter : ages 10 and up
Dauer : ca. 180 min
Autor : Gary Dicken, Steve and Phil Kendall
Grafik : Peter Dennis
German Title : ident
Preis : ca. 35,00 Euro
Verlag : Ragnar Brothers 2009
www.ragnarbrothers.co.uk
Genre : A game of development
Zielgruppe : For experts
Mechanismen : Set of complex rules
Kommentar:
New edition of History of the World
Short rules for an intense game play
Restricted use of components
Attractive Combat rules
Game experience is advantageous
Vergleichbar:
Civilization, Age of Renaissance and other build-upgames on the topic of developing civilizations
Zufall 1
Taktik 3
Strategie__ 2
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action