PLAYED FOR YOU
The Great Fire of London 1666
Protect boroughs, fight fires
A careless baker in Pudding Lane left his fire burning and thus destroyed nearly all of London. Courageous citizens lead the militia and fight the fire, doing so, the must decide on tearing down or protection. But at the same time you are a land owner in London and the decisions hurt. Some will be left with the biggest intact property and some will have fought the fire most intensely? Could someone have amassed enough influence now to become the Lord Mayor of London? In addition to those goals in the game players have their secret tasks which might be to support others or protect certain boroughs.
Players in turn have three steps to do in their action: Spread fire, implement actions and draw a fire card/fan fire. To spread fire you play a card, choose a borough with 2 fire cones and move one cone over any connected burning boroughs in a direction indicated on the card and leave it in the first borough that is not burning. To do so you must adhere to priority rules as regards to houses and fire fighting troops. For actions you can spend four action points in order to move your own land owner or the fire fighters or to put out a fire. Drawing of y new fire card ends your turn. When the last card is taken, each has one more turn and then counts victory points from houses, fire cylinders, target card, victory point markers and “Hero of London” card.
Thanks to the marvelous combination of mechanisms and to the intelligent fire a game with a huge dilemma – Putting out fires are sure points, spread flames to the opponents sounds attractive, but meeting your secret target is even more attractive.
Players: 3-6
Age: 10+
Time: 90+
Designer: Richard Denning
Artist: Andreas Resch
Price: ca.42 Euro
Publisher: Medusa Games 2010
Web: www.primegames.co.uk
Genre:position and placement game
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
Attractive mechanism for the fire * allover a grandiose combination of mechanisms * fantastic graphics * 100% a dilemma game
Compares to:
Feurio for the topic, a first as regards to combination of mechanisms
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 2
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0