Mad Wish

 

Aim of the game is to collect coins, the pieces begin at the start, the winner is the first player to surpass a certain sum of coins. In his turn a player rolls the die and moves, the rules and requirements of the square reached must be followed. The Start Position of each player acts as Bonus Home, where Powers can be gathered and the player is safe from disaster. Players can collect one-time only protections in the form of powers, there are 6 powers and the Joker. The wheel sets the tasks of Truth, Dare or Do it. The rule allows to take unsuitable or unwanted cards out of the game before play starts.

 

Dice and movement game * 2-8 players from age 16 * ca. 60 minutes * 70001 9, Playerz, Netherlands, 2005 *** Playerz Games * www.madwish.com