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Triquetra

Use Trigger square to eliminate pieces

 

Triquetra is an abstract placement game. The 12x12 board shows squares in different colours: Grey squares are normal, safe movement squares, red + yellow as well as blue + green go together. Red and blue are danger squares, yellow and green the trigger squares. If a player moves a piece onto a danger square the opponent can eliminate this piece if one of his pieces is in a corresponding trigger square or can move onto a trigger square in the next move. Each player starts his 12 warriors, 4 druids and 2 chieftains from the basic position as given in the rules. Warriors move 1 square orthogonally forward or sideways, druids and chieftains move exactly 3 squares in any direction over clear squares. If you are first to move two pieces into the Triquetra Zone in your opponent’s base line you win. Those pieces can be 2 chieftains, 2 warriors of one of each. You cannot reach a Triquetra zone with a druid.

If you move a chieftain to Triquetra and you cannot move a second piece there in the next three moves, you must move the chieftain out of Triquetra again. If you cannot do so because an opposing piece is blocking you, your chieftain is eliminated. A warrior in Triquetra can remain there until a second piece arrives. If you can eliminate a piece you must do so or your opponent can eliminate the piece in the trigger square.

Triquetra is an unusual game, seemingly simple and standard mechanisms are combined into a challenging game for fans of abstract placement games. If you like that kind of game you should take a look at Triquetra!

 

Spieler         : 2

Alter            : ages 12 and up

Dauer           : ca. 45 min

 

Autor           : Peter O’Carroll

Grafik          : Noelle Healy

German Title : Triquetra

Preis            : unstated

Verlag          : Peca Games 2010

                     www.pecagames.com

                  

Genre                    : abstract position game

Zielgruppe             : With friends

Mechanismen         : move and eliminate pieces

 

Kommentar:

Straightforward functional components

Unusual rules to eliminate pieces

Basically simple rules

 

Vergleichbar:

All other abstract placement games with eliminating opposing pieces

 

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