Haselwurz und Bärenklau
Players are gnomes and for
each game lay out a different board made up from woods, meadows, fields and
water, where discoveries are marked. Players use animals for transport and
place special elements like hedges or copses, thereby enhancing their chances
for discoveries. In his move a player places a landscape tile and then – if he
wants – flowers, hedges or copses, moves his gnome, takes cards and places
markers. At the end of the move cards and tiles are replenished. The player who
has the highest score of points from discovery cards wins the game.
Initiated by ETH Zürich
Idea and production: Murmel Spielwerkstatt und Verlag
Placement and accrueing game * 2-4 players from age 8 * Designers: Stefan Kögl,
Andreas Rudin * Illustration: Anna Katharina Mathez *
59421 0, Murmel, Switzerland, 2005 *** Murmel
Spielwerkstatt und Verlag *