Haselwurz und Bärenklau

 

Players are gnomes and for each game lay out a different board made up from woods, meadows, fields and water, where discoveries are marked. Players use animals for transport and place special elements like hedges or copses, thereby enhancing their chances for discoveries. In his move a player places a landscape tile and then – if he wants – flowers, hedges or copses, moves his gnome, takes cards and places markers. At the end of the move cards and tiles are replenished. The player who has the highest score of points from discovery cards wins the game.

 

Initiated by ETH Zürich

Idea and production: Murmel Spielwerkstatt und Verlag

 

Placement and accrueing game * 2-4 players from age 8 * Designers: Stefan Kögl, Andreas Rudin * Illustration: Anna Katharina Mathez * 59421 0, Murmel, Switzerland, 2005 *** Murmel Spielwerkstatt und Verlag *