PLAYED FOR YOU
Hattari
SUSPECTS, BLUFF AND ACCUSATIONS
Bluff and brains for one crime scene, one victim, three suspects and a few witnesses – whodunit? 7 of 8 suspect profiles carry a number; other components are accusation markers and marker tiles. The culprit is always the suspect with the highest number; but if among the suspects there is ä5 then the culprit is the suspect with the lowest number.
You are dealt one face-down profile for a clue; the rest is laid out as suspects and victim. You look at your clue and then pass it to your right; thus every player knows 2 of 8 profiles. In the accusation phase you as first player look at 2 of the 3 suspects and mark the 3rd as “unknown profile”; then you decide if want to exchange the victim for one of the profiles you checked; if you do so you may not look at the victim. Then you mark one suspect with an accusation mark. The other players in turn look at two profiles, too, but never at the one just marked by the immediate predecessor, and place an accusation marker; in case of accusing someone again the new marker goes on top of the other. At this point you need to bluff to entice others to follow your accusation. When all have placed their markers the solution is revealed and according to results markers go back to players, color side up or black side up. When several players did mark an innocent, the top player in the stack takes all markers. When one player holds 8 markers or all his markers are black you win with the fewest markers.
A game as abstract as its name! Pure deduction and lots of bluff, the real aim of the game is to lure others to follow your lead so that they have to take your markers!
Players: 3-4
Age: 9+
Time: 30+
Designer: Jun Sasaki
Artist: Ian Parovel
Price: ca. 10 Euro
Publisher: Moonster Games 2011
Web: www.moonstergames.com
Genre: Deduction game
Users: With friends
Version: multi
Rules: de en fr
In-game text: no
Comments:
Purely abstract game despite the detective topic * curious mix of deduction and bluff * aim of the game are to make others draw wrong conclusions rather than the correct solution
Compares to:
First game of its kind
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0