PLAYED FOR YOU

 

Earth Reborn

Norad Versus SalemiteS

 

Earth, 500 years after an atomic catastrophe: Two factions emerge from the subterranean cities: The Norad, military in their origin and philosophy, scientists and engineers lean towards their ideas and support them, and the Salemites, they are occultists who can resurrect the dead. In nine scenarios you can play different missions, 91 different tiles for landscapes and rooms and an incredible amount of other components is available. In each scenario new rules are added and each scenario is more difficult than the previous one. On top of this there is the S.A.G.S. = Scenario Auto Generating System, which allows you to create your own scenarios, cards and mission goals. Generally, you play a number of rounds determined by the respective scenario; each of these rounds is made up from the phases Initiative, Activation and End of Phase. In the activation phase you use characters, give orders and implement orders. The phase end is enacted with administration, checking of victory conditions, discarding orders, resetting character and equipment cards, etc. and starting the next round.

If you are interest in games that take place in a post-global-catastrophe setting, you will find in Earth Reborn an interesting and fascinating game with lots of interesting possibilities; the modular scenarios make it possible for players with little playing experience to access the complex game play. For this modular structure the designer earns highest praise, the makes a multiple-interlocked system with lots of handling and decisions easily accessible and comprehensible.

 

Players: 2-4

Age: 13+

Time: 60+

Designer: Christophe Boelinger

Artist: Thierry Masson, Paul Mafayon, David Goujard, Jean-Charles Mourey, Clovis Gay

Price: ca. 60 Euro

Publisher: Ludically 2010

Web: www.ludically.com

 

Genre: SciFi Adventure/Tabletop

Users: For experts

Special: 2 players

Version: multi

Rules: en fr

In-game text: no

 

Comments:

Fantastic components and design * excellent modular rules * rules facilitate access to the game * rules are introduced and explained in playing the scenarios

 

Compares to:

Dungeon Twister Prison for the modular structure, otherwise all post-catastrophe SciFi adventure games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0