PLAYED FOR YOU
Fabula
SNOWMEN, LIBRARY or CEREMONIES
One player embodies Wilhelm Grimm, who is expecting ideas for his stories. Grimm
directs the game and awards points. He chooses one of the illustrations and
places item cards equal to 3 times the number of players plus 2 cards face-up
on the table. The other players are possible characters from his tales and play
the phases Prologue, Chapter 1 to 3 and Epilogue. To start the game Grimm reads
the Prologue part of the chosen story and then Chapter 1 of the story. Now all
players choose one of the item cards and suggest a continuation of the story to
Grimm. Grimm chooses the order in which players present their ideas and marks
suggestions he likes with a quill marker. You cannot question his verdict. The
second and third chapter is played the same way, and accepted suggestions are
awarded two or three quill markers, respectively. Items one used for an idea
cannot be used for another presentation. After three chapters the two players
with most quill markers must provide an end to the story. Grimm reads them the
Epilogue and then each player has 30 seconds to present an end to the story
using the two remaining items. Grimm chooses the end he likes best and thus the
winner of the game.
Fabula invites you to spin tales; imagination and creativity are the aim of the game. Due to the random selection of items cards the scenarios stay fresh and interesting and invite new ideas for surprises and unexpected turns of the tale. For games with younger players the cooperative variant could be a good choice; Grimm only gives his opinion, no quill markers, and all players participate in the finale.
Players: 3-8
Age: 8+
Duration: 30+
Designer: Jean-Louis Roubira, Régis Bonnessée
Artist: Melanie Fuentes
Price: ca. 26 Euro
Publisher: Libellud
Web: www.libellud.com
Genre: Story telling game
Users: For families
Special: Many players
Version: multi
Rules: de en es fr it
In-game text: no
Comments:
Simple basic mechanism * Very individual art * unusual scoring mechanism
Compares to :
Once upon a time and other games of storytelling, scoring mechanism new
Other editions:
Currently none
Chance: 0
Tactic: 0
Strategy: 0
Creativity: 3
Knowledge: 0
Memory: 2
Communication: 3
Interaction: 0
Dexterity: 0
Action: 0