PLAYED FOR YOU
Pirates 2ed
GOvernor’s Daughter
The daughter of the Governor has been kidnapped again, the fearsome pirate Roberts has grabbed her to earn some ransom money, and the other pirates of the archipelago are shocked by this breach of pirate’s honor and are looking for the route to Roberts‘ lair. The pirates make their moves in order of the numbers on their character sheet; each move comprises the phases Archipelago and Setting Sails.
In the Archipelago phase you draw a card and move either the Roberts Marker, place a rum marker and load up merchant ships or you move the warship and a battle ensues when it meets a pirate ship. In the phase Sailing you play a card from your hand – Boarding, Missions, Reef or Crew and have actions according to the location of the Roberts Marker and can sail, draw a card or discard a card, buy or sell goods, go to the shipyard, attack the fort or empty the cargo hold. If you own tow parts of a card you sail to the pirate’s island, use one action and either pay 50 doubloons to Roberts or intimidate him with 30 splendor points. If none of the players manages this before the Roberts Marker has reached the last spot, the Evil Pirate has won.
So far so good and so exciting, but till we are there it can take a while, at least if you not play in a game of four. If you do not hold excellent cards you rather tend to avoid your fellow pirates and look after your cargo; especially in a game of two or three! Because distances are big and conflicts slow you down. But you need to keep an eye on Evil Roberts, and get what you need to fight and defeat him, because he is the real enemy, so go looking for gold!
Players: 2-4
Age: 12+
Time: 120+
Designer: Małgorzata Majkowska, Tomasz Z. Majkowski, Michał Stachyra, Maciej Zasowski
Artist: Krzysztof Rogulski, Tomasz Tworek
Price: ca. 30 Euro
Publisher: Kuznia Gier 2010
Web: www.kuzniagier.pl
Genre: Pirate game with economy elements
Users: With friends
Version: multi
Rules: en pl
In-game text: yes
Comments:
New edition of Pirates * features all elements of a pirate topic * rather chance driven due to hand cards and combat cards * plays best with four * tends to get a bit slow in-between
Compares to:
Pirates and other pirate games with acquiring goods, attacking ships etc.
Other editions:
Currently none
Chance (pink): 3c
Tactic (turquoise): 1
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0