Expert
Alter 16
Spezial 2
KingPin
Yakuza CONTRA Mafia
Players in the guise of mobster gangs fight for territories. On each side of the double-sided board the squares are arranged differently, both sides show a so called action track. Each player commands an influence zone of 3 squares; the red squares are no man’s land. Players alternate for turns and in their turn can either attack or do a marker tile action. Marker tile actions are placing, turning, moving or switching marker tiles. After a marker tile action the track marker is moved one spot down. In an attack the opposing marker must be eliminated, you can either have a shoot-out or a drive-by. In a shoot-out there are directly involved markers and indirectly involved markers, depending of the positions of the markers next to each other. A shoot-out is decided by comparison of attack power and resistance of the gangsters shooting at each other, afterwards markers are removed accordingly. A drive-by is basically also a shoot-out, but from a different starting position of the markers and the outcome is influenced by the car symbols of the attacking gangster. If you occupy no man’s land or have eliminated the opposing Kingpin, you win the game. If you ran out of actions on the action track you lose instantly.
If you choose the variant “A very long night” you play without action track, game continues until one player achieves victory conditions. Kingpin is a game for specialists, not only due to the topic, you need game experience to use markers and their symbols and to achieve victory before you run out of actions. The graphics and components are sparse and fit the topic perfectly.
Spieler : 2
Alter : ages 18 and up
Dauer : ca. 30 min
Autor : Rafal Cywicki, Krzysztof Cywicki, Krzysztof Hanusz
Grafik : Robert Adler, Maciej Zasowski
Titel englisch : KingPin
Preis : ca. 30,00 Euro
Verlag : Kuznia Gier 2009
www.kuzniagier.com
Genre : Position game with mobster topic
Zielgruppe : For experts
Mechanismen : Place markers, eliminate opposing markers
Kommentar:
Cooperation with Heidelberger for German rules
Purely abstract mechanisms comparing tile strength
Gameplay Experience necessary
Vergleichbar:
All placement games with tiles influencing each other due to different strength, Stratego for eliminating the Kingpin
Zufall
Taktik 3
Strategie__ 2
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action