Polterdice

 

Ghosts of the old gambling dynasty McDice haunt the castle, players find the hidden treasures and free the ghosts from the curse. In turn players roll 8 dice and combine two into a number. With 3-11, but not 7, they can move one step in one of the 16 rooms, occupied squares are jumped over. 1-1 = 2 can be used for any room, 6-6 = 12 chases an opponent one step down. The first player to reach the top step receives the treasure and frees the ghost of the room. This ghost now challenges all other players in the room. A player who accepts the challenge and rolls 1-1, receives two silver coins and the ghost, any other roll of the dice costs one silver coin and the ghost challenges the next player in the room. For each ghost freed from the same family one receives one extra coin. The first player to win 25 coins wins the game, but if three of four quarters of the castle are emptied, the player with the most coins wins.

 

Dice- and gathering game * 2-5 players from age 10 * ca. 45 minutes * Designer: Spartaco Albertarelli * 003, Kidult, Italien, 2003 *** Kidult Games * www.kidultgame.com *