Media Mogul

The Game of Machivellian Media Rivalry

 

In the Business Phase each player has 2 actions after drawing media cards, he has a choice between start up a Media Outlet, Draw a Media ard, Invest in a Media Outlet, or Confirm an advertising contract. In the Media phase per continent 5 Patrons are gained, 1 each from Best media group, best television, best radio, best newspaper and second best media group – to qualify the media outlets must a minimum content. A player in the contest can play any number of media cards. In the Advertising Phase media cards are turned up and the fulfilling of contracts is checked. In the Boredom Phase one looses Patrons as indicated on the turn track and then the Leading Mogule advances one spot on the turn track. When the card deck has been depleted, the player with the highest Media value wins.

 

Development game * 3-5 players from age 8 * Designer: Richard Huzzeyuzzey * Graphics: Dave Hopkins, Markus Welbourne * jklm, England, 2004 * jklm Games * www.jklmgames.co.uk