Celtic Quest

 

Each player is a celt and tries to win the game by gathering victory point and fulfilling his destiny. Tiels drawn regulate the stock of raw materials and the appearance of the Romans, players collect raw materials by moving over the board, deliver them to settlements for victory points or to the Druid to fulfil quests. Fulfilled quests change the board and roads, raw materials disappear and crystals appear. When the Romans have conquered all settlements or the magic level reaches 12 or the victory points have run out, the player with the most victory points wins the game.

Celtic Trade is the introductory game for Celtic Quest on the elements of movement, delivery and development.

 

Development game * 2-5 players from age 10 * Designer: Nigel Buckle * Graphics: Matthias Catrein * jklm, England, 2005 * jklm Games * www.jklmgames.co.uk