Celtic Quest
Each player is a celt and
tries to win the game by gathering victory point and fulfilling his destiny. Tiels drawn regulate the stock of raw materials and the
appearance of the Romans, players collect raw materials by moving over the board, deliver them to settlements for victory points or to
the Druid to fulfil quests. Fulfilled quests change the board and roads, raw
materials disappear and crystals appear. When the Romans have conquered all
settlements or the magic level reaches 12 or the victory points have run out,
the player with the most victory points wins the game.
Celtic Trade is the introductory game for Celtic Quest
on the elements of movement, delivery and development.
Development game * 2-5 players from age 10 * Designer:
Nigel Buckle * Graphics: Matthias Catrein * jklm,