PLAYED FOR YOU
Ostfriesisches Schafe schubsen
Race on the dike
Sheep race each other on the dike, Hallbert appears out of nowhere and frightens the slowest sheep, and sheep like to push each other onto slithery ground and only a safety belt can then save a sheep from tumbling off the dyke.
Each player has a set of cards with numbers 0-9, a sheep and safety belt(s), the two boards are laid out for a race track.
You play one to three cards and arrange them into numbers, cards 1, 6 and 2 laid out for e.g. 162! Then all players reveal their numbers and score them; with a clover leaf you can now change the value and then your sheep moves the value of the „10“ digit to the right, and then the value of the “1” digit upwards. Should it leave the board upwards, it enters again below. Then an angel and a devil card are handed out in relation of a player’s movement to the movement values of the previous owners of those cards; they earn you a clover leaf or cost you a safety belt. Used cards are set aside, when you are down to four cards you take all back in hand. When all sheep have left the first board it is set in front of the other one for a new 2nd board. When sheep leave the current 2nd plan or if they end up on water without owning a safety belt, they slide off and are out of the game. When only two sheep are left in the game, the one in second position wins. And if this all seems familiar - you are right! Ostfriesisches Deichwandern became Ostfriesisches Schafe schubsen, a good basic idea was ingeniously transformed from a pen&paper game into a board game, it is lots of fun and is therefore presented here despite being currently sold out! Maybe there will be a new edition!
Players: 3-8
Age: 10+
Time: 45+
Designer: Uta Weinkauf, Hans-Peter Stoll, Frank Gartner
Artist: Michael Menzel, Christof Tisch
Price: -
Publisher: H@ll 9000 2011
Web: www.hall9000.de
Genre: Race game with cards
Users: For families
Special: Many players
Version: de
Rules: de
In-game text: no
Comments:
H@ll 9000 Jubilee Edition
Currently sold out
Felicitous transformation of the play-by-mail game
Compares to:
Ostfriesisches Deichwanden, all race game with movement governed by cards
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0