Friends
Alter
Spezial
Charon Inc.
Raw Materials from the Pluto Moon
Mining in the year 2288 is controlled by mega corporations and these corporations exploit planets and moons. Players are the CEOs of such mega corporations and try to colonise the Pluto moon Charon and to mine the mineral resources. In four rounds of the game you want to accumulate the most victory points. These victory points are allocated according to the building cards. At the start of the game you place one of your flags into each of the action areas, one flag you keep to mark your color and one you place on the turn order chart. Then you place gems on the board according to the rules and you hold building cards on your hand or they are available from an open display. The four rounds are each subdivided into the phases stake claim, mine gems, adjust turn oder, play building cards and prepare the next round.
You always place four of the five flags, either on free crossings, free roads or into the middle of a zone, remaining flags in action areas initiate related actions.
If you have the most influence in an area – each touching of an influence area by a flag = 1 influence points – receives all gems in the area. These gems are used to build facilities, you can only build one facility of each kind.
Basically, Charon is an abstract placement game, or even a worker placement game, the story is good camouflage. The game demands decisions with far reaching consequences which you can use to hinder others in implementing important actions, often at the cost of negative consequences for yourself. No game for in-between, but a challenging game on majorities, regulated by the limited number of flags.
Spieler : 2-5
Alter : ages 13+
Dauer : ca. 60 min
Autor : Emanuele Ornella, Fred Binkitani
Grafik : Charlie Bink
Titel : ident
Preis : ca. 35 Euro
Verlag : Gryphon / Pegasus 2010
Genre : A game on majorities and set collection
Zielgruppe : With friends
Version : en
Rules : en
In-game use of language : no
Kommentar:
Abstract time despite the good topic
Too much planning can draw out the game
Needs good balance between looking for majorities and using the actions
Vergleichbar:
Other games on majorities by worker placement
Zufall 2
Taktik 3
Strategie__ 2
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action