Family
Alter 7
Spezial
Kariba
JOstling for ROOM at the Water
African animals meet at Lake Kariba. Space is scarce and the animals jostle and push other animals away to reach the water. 72 cards show 9 different animals, each animal is marked with a number – the higher the number the stronger the animal! Numbers begin at 1 for the mouse and go up to z for the Zebra or 7 for the buffalo to 9 for the elephant. Cards are shuffled and 5 dealt to each player, the rest ist stacked for a draw pile. You play one or several cards of the same animal und place them in the grass at the position with the animal’s number. If three or more of these animals are now present, they chase away weaker animals of a lower number directly next to them. Should the immediate neighbouring position be empty of animals, you cannot chase away any animal, as any animal can only chase away its direct neighbor. BUT the mouse with 1 chases away the elephant with 9. If you were able to chase away animals, you pick them up and place them on the table in front of you. At the end of your turn replenish your hand to hold 5 cards again.
If you play your last card, you end the game, the player with the most cards before him wins. The rules recommend to play 3 rounds and to make a note of the number of cards. After three rounds the player with the highest total score wins.
Kariba offers a very nice and attractive variant of a well-known mechanism. It is fun to play and a little planning is possible, if you pay a lot of attention and try to count the number of cards played. This will enable you to make good use of your cards at the right time!
Spieler : 2-4
Alter : ages 7 and up
Dauer : approx. 15 min
Autor : Reiner Knizia
Grafik : unstated
Vertrieb A. : Piatnik
Preis : ca. 25,00 Euro
Verlag : Goliath Toys 2010
Genre : Card collecting game
Zielgruppe : For families
Mechanismen : play cards, take other cards as a result
Kommentar:
Very attractive components
Well-known topic ideally implemented
Simple rules
Nice family game
Vergleichbar:
Variants of Scissor-Stone-Paper
Zufall 2
Taktik 1
Strategie__
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action