Family
Alter 6
Spezial
Pizza Paletti
Ananas und Pilze zu Nr. 11
You are a pizza delivery service and want to deliver your pizzas fast, because only the fastest server is going to be paid. Each player has two pizza servers; one rides a bike, the other drives a car. Three orders for pizzas are laid out and show the necessary ingredients for the pizza. Next to each order a tile with the house number where is the pizza is wanted is laid out face down. You roll all three dice and allocate them: two for the car, one for the bike. Then car and bike are moved according to the points allocated to them, in any order you want. If you enter a shop or the kitchen, your move ends and you can buy dough in the kitchen or ingredients in the shop, never more than three of a kind. To buy more than one ingredient of a kind at the same time is more expensive than buying them separately in several turns. If you have collected the ingredients for a pizza order, you turn up the number of the house and can start to deliver. If another player also holds the necessary ingredients, he can race you to the target number. Whoever reaches the house first delivers his pizza, gets paid, and also receives the order card. When 15 pizzas have been delivered, the player with the highest total from money and order cards is the winner of the game.
Pizza Paletti is a nice family game, due to the subject, and also because of the logistics element, which is emphasized by the – rather illogical – mechanism that it makes more sense to buy ingredients separately. In a variant the third pawn, the server himself, is used and moved either together with the car or separately.
Spieler : 2-4
Alter : ages 6 and up
Dauer : appr. 45 min
Autor : Udo Schotten
Grafik : Christian Fiore
German Title : Pizza Paletti
Preis : ca. 15,00 Euro
Verlag : Goldsieber 2009
Genre : Moves game with logistics topic
Zielgruppe : For families
Mechanismen : move pawns, collect ingredients, deliver ingredients
Kommentar:
Good family topic
Well-integrated logistics element
Rising pricis when buying more ingredients introduces a tactical element
Vergleichbar:
Sagaland for reaching a joint target with the necessary information/items first, otherwise all games with a simple logistics element
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