AFRICA
Player in
their role as explorers start in the cities, the rest of the hexes is coveres
with disks. The active player has two actions, each action consists of movement
and exploration. For movement the player moves one or two hexes, but not over
covered disks. Then he can either turn over a neighbouring disk or build a
camp. An animal or a nomad can be moved to score points – an animal to animals
of the same kind, the more the better, a nomad among as many free hexes as
possible. A monument gives the player another camp. Gold and diamonds
score or 2 points immediately and can be
mined, if the player builds a camp on a neighbouring hex. Without mining, one
scores points for neighbouring animals, nomads and monuments with a camp. Wares
only score at the end of the game, but can be exchanged with other players.
When the 11th monument is uncovered, the game ends, wares and mined
gold and diamonds are scored now: wares score more the more of the same kind
one has, with gold and diamonds the players with the most and second most disks
score. The player with the most points wins the game.
Placement
game * 2-5 players from age 10 * Author: Reiner Knizia * ca. 60 min * ca. 25.56
€ * 2078, Goldsieber, Deutschland, 2001 *** Goldsieber Spiele * Werkstraße 1 *
D-90765 Fürth * Fon: +49-911-9765-01 * Fax: +49-911-9765-160 * www.goldsieber.de * verkauf@goldsieber.de