Dominant Species

 

Players embody on of six animal classes at the begin of the ice age around 90.000 B.C. – Mammals, Reptiles, birds, Amphibians, Arachnids or Insects. Players try to dominate as many landscape tiles as posssible to be able to implement effects of special cards and to gain victory points when propagating their species. Speciation, migration and adaption effects support those plans. The rounds all comprise planning, execution and reset. Planning is done by placing action points into free spots on the planning board, then the actions are executed in given order. You can relinquish actions you planned.

 

Development and placement game * 2-6 players, ages 13 and up * Designer: Chan Jensen * Development: Kai Jensen * Art: Rodger MacGowan, Eric Williams, Chad Jensen * ca. 240 min * 1011, GMT, USA, 2010 *** GMT Games, www.gmtgames.com