Gifttrap
Players try
to be the first to move both markers from start to finish. One advances if one
gives wanted gifts to other players, and if one receives wanted for gifts. The
giver chooses a set of gifts fort he round, one card more than there are
players and displays them. Players choose what they want themselves and what
they want to give to other players and what they do not want themselves. Each
player gives a token with the corresponding number to every other player, then choose their favourites, then all is uncovered and
scored for donor and receiver.
Communication
game * 3-8 players from age 8 * Autor: Nick Kellet * 00001,