PLAYED FOR YOU

 

Captain Cool

Bluff, Fight, impress the Boss

 

There’s hectic activity in the harbor honky-tonks, Captain Cool and his cronies are looking for henchmen, so you need to impress the potential boss.

Players are ringleaders of their own gangs and in five rounds, each consisting of the phases Positioning, Affray and Big Deal, try to collect victory points for the purpose of impressing the bosses.

In the Positioning phase you use action cards to place your men on the board to either acquire cards in the pubs during the affray or to score bonus points on boss spots during the Big Deal. When all men have been positioned, the affray phase begins: Each pub is dealt with separately in numerical order. If you have the majority of men in a pub you choose one of the cards, the player with second most men takes the remaining card. In case of of a tie the card goes to the worst-positioned player of those involved in the tie. Cards received are scored immediately. If you do not get a card you score 2 points. In the Big Deal you again score cards previously collected- Each card that you can play must be played on a fitting free gangster card spot, only one boss card of each color is possible, until 10 gangster card spots are taken. Again, each card played is scored immediately, but not according to its value but in relation to cards already placed so far.

The chaos indicated in the subtitle is also mirrored in the flow of the game, the immediate scoring of cards leads to rather unpredictable changes. If you love games that allow reacting spontaneously and do not mind surprising results, you will have fun with Captain Cool and his men.

 

Players: 2-7

Age: 8+

Duration: 60+

Designer: Zoltán Aczél, Péter Árvai

Artist: Pál Korcsmŕros, Zsolt Garisa, Péter Zelei

Price: ca. 30 Euro

Publisher: Heidelberger Spieleverlag 2010

Web: www.hds-fantasy.de

Genre: Bluff and placement

Users: With friends

Special: Many players

Version: multi

Rules: de en hu

In-game text: nein

 

Comments:

Very fast changing game due to the separate scoring of each card * not really predictable * based on a Hungarian novel * basic mechanism is worker placement

 

Compares to :

Other worker placement games to achieve majorities

 

Other editions:

Hungarian Edition at Gém Klub

 

Chance: 1

Tactic: 2

Strategy: 0

Creativity: 0

Knowledge (yellow): 0

Memory: 0

Communication: 0

Interaction: 3

Dexterity: 0

Action: