Winner’s Circle
Seven horses start the race,
they are moved by roll of a die, showing 3x the horse head and 3 x 1 other
symbols. At the beginning of the game one bets on the horses, with single and
double bets. For the race player roll in turn and move a horse according to the
table, all horses need to have been moved once for a horse to be moved a second
time. When spot 24 is passed, interim spurt chips are placed. If a horse
crosses the finish line, the race ends, the bets are revealed and paid out. The
quotes depend on the placing of the horse and on the number of players betting
on them. After three races the player with the highest amount earned wins the
game.
First edition Turf Horse Racing Game, Gibsons 1995
Second edition Royal Turf, alea,
2001
Dice and
betting game, subject horse racing * 2-6 players from age 10 * Designer: