Dicke Dämonen
Power lines are laid out according to the rules. Each
magician draws 4 creatures and must in his move charm one of them and draw a replacement. Ghosts – white pawns – are called into
the centre of a power field, their appearance stops further calls. Demons –
coloured pawns – are called into a free corner of a power field, if a power
line in his colour runs along this corner. A winning colour can be predicted at
the end of a move. If no more creature can be called
the game ends and power points are scored, a colour scores for majorities in
fields the number of knots and corners in that field. The first player to
predict the winning colour wins the game.
Position game * 1-4 players from age 10 * Autor: Heinrich Glumpler * Graphics:
Heinrich Glumpler * 4000,