Dicke Dämonen

 

Power lines are laid out according to the rules. Each magician draws 4 creatures and must in his move charm one of them and draw a replacement. Ghosts – white pawns – are called into the centre of a power field, their appearance stops further calls. Demons – coloured pawns – are called into a free corner of a power field, if a power line in his colour runs along this corner. A winning colour can be predicted at the end of a move. If no more creature can be called the game ends and power points are scored, a colour scores for majorities in fields the number of knots and corners in that field. The first player to predict the winning colour wins the game.

 

Position game * 1-4 players from age 10 * Autor: Heinrich Glumpler * Graphics: Heinrich Glumpler * 4000, Edition Erlkönig, Germany, 2004 *** Edition Erlkönig Glumpler & Truant * www.ediiton-erlkoenig.de