Fischmarkt
Four days players trade fish and hope for good sales
in the evening. At the beginning of the round demand cards according to the number
of players are turned up, each player receives a price tag and depending on the
round 3 or 4 fish cards per boat are laid out. At dawn one has 50 units money
to bid on the boats, the highest bidder gets all fish in a boat. In the morning
players receive one demand card and can trade among themselves offering and
accepting money and fish. In the afternoon players sell their fish according to
their demand card and price tag. Fish not used is either frozen for the next
day or destroyed at cost. In the evening money surplus to 50 is paid in at the
bank, after 4 days the player with the largest bank account wins.
Trade and bidding game * 2-5 players from age 10 * Designer:
Mario Papini * ca. 75 min * 69007,