Barbarossa
Game of the
year 1988 and mother of all creative games. Players use playing-dough to illustrate words, not
too exact and not too clear, but not too abstract either. The stations of the
track offer opportunities for guesses, a successful guess scores points for the
guesser and the creator. The points are used to advance the magic hat. The words
are either chosen from a given list or the players find their own.
Creative guessing game * Seriea:
Klaus Teubers Classics * 3-4 players from age 12 * Designer:
Klaus Teuber * Graphics: Bernd Wagenfeld * ca. 60 min
* 002,