Barbarossa

 

Game of the year 1988 and mother of all creative games. Players use playing-dough to illustrate words, not too exact and not too clear, but not too abstract either. The stations of the track offer opportunities for guesses, a successful guess scores points for the guesser and the creator. The points are used to advance the magic hat. The words are either chosen from a given list or the players find their own.

 

Creative guessing game * Seriea: Klaus Teubers Classics * 3-4 players from age 12 * Designer: Klaus Teuber * Graphics: Bernd Wagenfeld * ca. 60 min * 002, Catan, Germany, 2005 *** Catan GmbH *** www.catan.com