H2olland
Players compete to drain the lake by placing dikes and
using their windmills. On the new land, they can plant various crops und use
the income from their harvest to buy tulip buldbs
that can also be planted on the new land. At the end the player that is able to
claim the most valuable tulip fields wins the game. The game is played in years
divided into the four seasons, when all players have passed the next season
begins. In spring players plant their fields and build farms and mills. In
summer, players build dikes and drain land. In autumn, players resolve the
weather influences and harvest their fields. In winter, players buy from and
trade with the co-op. After 6 years or when the lake is completely drained all
cow and crop tiles are traded for mills and tulips and are laid out, then
workers are placed next to the mills or other workers. When all workers are
placed, one scores points for occupied tulip fields. The player with the
highest score wins.
Development and placement game * 2-4 players from age
10 * Designers: Jeff Widderich and Richard van Vugt * 00913 7,