PLAYED FOR YOU

 

So ein Zirkus

Get Balls into their pails

 

Players are clowns and juggle balls! The game comprises three clown figures, each of them can carry a maximum of three balls = marbles, and you should drop your own marbles with the help of the clowns into pails = holes that score the highest possible value. At the start of the game each player chooses marbles of one color. In your turn a player rolls the color die and can then either introduce a marble of the color rolled into the game or move a clown. If he enters a marble, he takes a marble of the color rolled and placed it into one of the clowns where there is still room, even if he did not roll his own color. When no marble in this color is left you can only choose the option to move the clown. You move the clown whose top marble shows the color you rolled. When you roll black or white you can choose the color of the marble for entering a marble or moving the clown. The distance a clown can move is determined by the number of marbles that he carries; one step for one marble two for two and three steps for three marbles, ahead ore sideways, but not diagonally or back on a square that was already entered in this turn. When the clown moves over a hole he drops the bottom marble into it; this does not influence the number of steps he can take, he moves the number determined at the start of the turn. When a marble falls into the last hole of value 6 the game ends and each player adds the points for marbles in his color in the holes. If your score is the highest, you win.

So ein Zirkus is an enchanting memo game with a color die; the choice of color in case of black and white introduces a mite of tactics.

 

Players: 2-4

Age: 6+

Time: 15+

Designer: Volker Schäfer 

Artist: Christoph Tisch, Martin Hoenicke

Price: ca. 25 Euro

Publisher: Bambus Spieleverlag 2011

Web: www.bambusspiele.de

Genre: Roll & move memo game

Users: For children

Version: multi

Rules: de en

In-game text: no

 

Comments:

New edition, first edition 1998

Very pretty components

Very simple rules

 

Compares to:

Other movement games with dice-determined moves and distance determined by the piece moved

 

Other editions:

So ein Zirkus, Spieleverlag Regenbogen

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0